
There are tasks that you need to complete, and similar to Among Us, you can call a meeting to vote your enemies off. Here, you can play together in a team and find the betrayer or can become a betrayer and deceive your own teammates.

It's a lackluster version of Vampire Survivors, which is an arguable idol in how to make an action roguelike game, and hardly worth investing any time or money into.Now talking about the gameplay, Betrayal.io builds on the same concept of Among Us, but it’s much harder to play. However, Swarm Grinder will hardly dent the oversaturated action roguelike market. You can offer respect to the developers if this is a portfolio game or a first attempt at publishing a title. It's another basic incarnation of an action roguelike that doesn't meet modern standards. However, my speculation was right about the game. The skill tree is a nice touch, and facing off with growing hordes does become challenging. You feel like the name Swarm Grinder is in place for a reason, offering repetitive run-and-gun gameplay that's casually progressed as you kill more enemies. So can the visual representation be saved by some sound mechanics? The animations are simple and occasionally obnoxiously jagged, leading up to the first main peeve behind this game. It's a series of 2D sprites with basic coloring, resembling more of an old-school flash game than some of the intricacies of modern action roguelikes. Before you know it, you have an unsustainable amount of enemies to deal with. Each level is procedurally generated to keep you on your toes about what's coming next. The game roots into a sci-fi theme where players take control of a heavily armed robot defending an interplanetary outpost from a swarm of alien life. So here's where we start relentlessly picking apart Swarm Grinder. It's more like, "here's another action roguelike we know you love them!" Sure, many fans of the genre tend to enjoy gameplay more when there's something unique about the game or some riveting mechanics that shake up the grind and hold attention. It doesn't help with the initial skepticism when a game can't tack on selling points to the description.

For science, let's dive into the deep anyway, but I'm not optimistic that this game will blow my mind. But at this point, titles like Swarm Grinder that don't offer any particular hooks or points of intrigue almost speak for themselves on overall gameplay. I may need to hold the cynicism until I've played the game. How many of these twin-stick action roguelike games will we get before someone tries to innovate the genre a little? Swarm Grinder is another title that follows the mantra, "if it ain't broke, don't fix it." Without even pressing a button, from the surface, the title already looks like a rinse and repeat of the genre, with only the developer's visual and mechanical flavors sprinkled into the mix.
